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Games and learning

The idea that games can be a new tool for learning is a foundation for new research fields as well as emerging industries. However the discussion about the connection between games and learning is a complex affair. Games are said to increase student motivation, provide a more authentic learning experience, teach systems thinking, facilitate collaborative problem-based learning, and contain system mechanics that can be harnessed by other sectors (i.e. gamification). In other words it is basically a complete mess. In this talk, Jonas summarizes 15 years of experiences from being a part this mess. He condenses the discussion into the core issues he has learnt about games and learning.

unnamed.jpgJonas Linderoth, Univerity of Gothenburg
Jonas Linderoth holds a PhD in pedagogy since 2004. Since 2005 he has a permanent position as a senior lecturer at the department of education at the University of Gothenburg in Sweden and became a professor in 2014. His research interests concerns different aspects of digital games. He has previously worked with questions concerning games in education, role-playing and immersion, as well as issues surrounding high consumption of online games. Currentley he is one of the editors for the Routledge volume Dark Side of Gameplay

 http://www.routledge.com/books/details/9781138827288/

Jonas Linderoth is most known for his work about game perception from an ecological perspective, where he argues that games have very specific conditions for learning. How and what you learn from a game are deeply embedded in the specific game design of a certain game. Jonas claims that when the development of persistent avatars are based on time investment instead of skill the player can progress in the game under the "illusion of learning".